On September 24, 2024, Nexon's patent for "Item Providing Device and Method" (KR 2021-0029415 A), a technology related to probability-based item acquisition, was officially registered. This patent has drawn attention, with some interpreting it as a "probability manipulation patent" due to its inclusion of functionality that allows modification of item acquisition probabilities under specific conditions. As a patent professional, I aim to clarify this technology and address whether it qualifies as a "probability manipulation patent."
"Probability manipulation" typically refers to secretly altering item acquisition probabilities without informing users or intentionally skewing outcomes against user expectations to create unfair results. To assess whether Nexon’s patent involves such manipulation, we must first understand the scope and intent of the patented technology.
The main claim of the patent is as follows:
[Claim 1]
An item-providing device comprising:
This technology primarily addresses "probability-based items," commonly seen in "gacha" mechanics, where users acquire items randomly, often through in-game purchases.
The patent outlines several conditions that influence item probabilities:
The goal of this patent is to personalize user experiences and promote collaboration by adjusting item probabilities based on real-world conditions, such as user location and social interactions. The patent explicitly states that these adjustments are designed to increase probabilities for certain conditions, such as playing with friends in the same physical location (e.g., at a PC café).
For this patent to qualify as a "probability manipulation patent," the following criteria would need to be met:
The patent does not inherently conceal the adjustments. Instead, it describes mechanisms to adjust probabilities based on transparent and logical conditions (e.g., location and friend interactions). This aligns with the principle of user awareness and intentionality.
Even though the patent outlines clear conditions for probability adjustments, there is room for misinterpretation, particularly if:
For example, while increasing probabilities for users in specific conditions might seem beneficial, failure to disclose these mechanisms could lead to accusations of manipulation.
To mitigate concerns, it is crucial for implementations based on this patent to:
While the technology described in Nexon’s patent allows for probability adjustments under specific conditions, labeling it a "probability manipulation patent" is an overstatement. The patent aims to enhance user engagement and collaboration by making probability-based item systems more dynamic and personalized.
However, any implementation must prioritize transparency and fairness. Failure to disclose adjustments or provide clear user communication could lead to mistrust and allegations of manipulation. Developers should design these systems to ensure users fully understand and control how probabilities are influenced in their gameplay.